

I'm interested in updating the GBC remakes as well. So are you doing Dragon WARRIOR NES or the Dragon Warrior remakes on SFC? Inspired by the likes of 121J and Chaos Rush and recently being able to extract the scripts from the three mobile games, I now have the means to port the scripts to the three Dragon Quest games. No controller support, stuck in portrait mode! Yuck! What if I just want to play the games the good ol' fashioned way?Īnd this is where PROJECT RE-QUEST comes in. well, they're exclusive to mobile devices, and from a technical standpoint. The downside to these mobile exclusives are.

These releases are also consistent with other games that reference them directly like Dragon Quest Builders. The upside is that these featured a lush, extravagant translation that mixed the old school Olde English dialog of the NES games with a bit more flair and charm of Modern Dragon Quest releases. Square-Enix released some decent remakes of the Erdrick trilogy (I-III) on Mobile devices based on the Super Famicom remakes (DQ I+II getting a bit more visual polish). Yeah I played the original Dragon Warrior for NES, but it wasn't until Square-Enix's recent releases and completely overhauled localization that really made me a hardcore Dragon Quest fan. Added some pauses to the King's dialog for better readability. Patch is now XDelta which should avoid any sort of copyright issues AND should be better compatible with other patches (thanks Count Buggula) Slight iprovement tweaks to logo (thanks to Chicken Knife who's a far better pixel artist than me) Fixed "new spell learned" dialog and changed an old line referring to a "treasure box" to "treasure chest". Also changed the name of said staircase to "hidden stairway" because the game doesn't like displaying item words longer than 8 letters (thanks laserlambert!). Fixed the dialog for discovering items like the faerie flute that was referring to the hidden staircase in Dragonlord's Castle. Fixed an inaccurate pointer which scrambled some NPC dialog among Galenholm, Kol, and Rimuldar (thanks AustNerevar). Checked and tweaked Inn dialog when carrying Gwaelin (thanks High Score Girl anime!) Lack of silent third person narration added to "issues" (in readme). Updated End Credits with a small change to reflect new translation (also changed "Character Designed" to "Character Design"). This now leaves the Nester cameo in Cantlin as the only unchanged NPC. The merchant in Rimuldar (by the key shop) and the twin guards in Galenholm now have updated dialog. Added some missing dialog for Princess' Pledge item. Various script tweaks, mostly adding new pause and line breaks. Fizzle-related messages should be fixed and stat increases on level up are a little smoother Fixed scrambled, out of order dialog when bringing Gwaelin to the King

Tweaked more dialog breaks (Princess' Pledge and various shops should no longer require an extra button press) Fixed a typo for a Kol NPC (thanks laserlambert) This fixes the ending, some of Dragonlord's dialog, and the sage with the Rainbow Drop. Thanks to abw who devised some new ASM to properly enable/disable non-indented third person dialog on the fly. Using the Rainbow Drop and selling items. Overlooked a couple of lines retaining their DW original dialog.
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Did a THOROUGH search and fixed a few more dialog breaks. So I thought it was about time I brought this into the Personal Projects section.
