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Kingdom under fire 2 brasil
Kingdom under fire 2 brasil










The game gets harder because you are missing a tactical element but you can still solve it. For example, if you completely want to ignore the RTS part, you theoretically could do that. And the game gives you the freedom to play as you want. I believe the game is interesting for a wide variety of people who are interested in a unique experience that you will not find somewhere in the market currently. The big part are the MMO and RTS but if you go in standing in the front lines of your Berserker, slaying through hundreds of enemies - that’s not MMO and that’s not RTS, that’s just pure action gameplay. We decided not to list the individual genres that the game contains. Martin Fischer: I personally think that it caters to more than just those two groups. And also due its very interesting mix, I think it’s enough to explore for everyone, but time will tell.

Kingdom under fire 2 brasil how to#

This is gonna be interesting but as you can really choose how to play the missions, I think it would probably be something that could attract both. If this is realistic, it will show after release. Naomi Feller: We would like to, of course, appeal to both of them. Naomi: Also related to this question is that they had to develop their own engine which is also very time consuming. The game gives you that option, and if you consider how many unique elements are in the game, like you have 80 troops that’s so many individual animations, graphics, skills, everything balanced around each other, I can imagine that takes quite some time. If we have people who completely ignore the MMO part and just play every mission in the commander RTS view, that is possible. The game does not tell you how to basically play the missions. You can adapt your playstyle to how you would like to play the game. What are doing is fusing it together into a perfect mix to transition smoothly from one part to the other. Martin Fischer: The pure development of an MMORPG is a couple of years and an RTS is also a couple of years. In addition, balancing the troops made it so difficult and time consuming to develop. Combining these two, it’s like you develop one MMO and have to put a whole RTS system on top of it, is what made it so difficult. It very smoothly switches between MMO and RTS, so you can basically play the same missions in two different genres and styles. Naomi Feller: What you will experience when you play the game for the first time is you’ll see how immersive it is.










Kingdom under fire 2 brasil