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Mtg elixir of immortality combo
Mtg elixir of immortality combo







This will instantly win you the game even when you opponent is on an uneven life total as the life loss rounds up.Įquipping Burning Anger to a creature with deathtouch will allow you to kill any of your opponent's creatures by tapping the equipped creature, as a creature with deathtouch only needs to deal 1 damage for it to be lethal. You will gain an equal amount of life and with Sanguine Bond or Vizkopa Guildmage (activating its second ability) on the battlefield you will cause them to loose life equal to the amount you gained. ( ) Blood Tribute + ( Sanguine Bond or Vizkopa Guildmage) + A VampireĪctivate Blood Tribute and pay its kicker cost by tapping a Vampire you control to make your opponent loose half their life. This will ensure your creatures survive and add a little extra damage to their tougher creatures, allowing an Anger of the Gods on your second main phase to take down even more of their creatures. The best way to use this combo is to attack with your creatures and after your opponent has declared blockers cast Safe Passage. Casting Safe Passage around the same time as casting Anger of the Gods saves your creatures from taking any damage an permanent exile. From then on your opponent won't be able to damage you or your creatures without first removing the Angel then the Giant, which is easier said than done as any damage the Angel would receive will be soaked up by the indestructible Giant.Īnger of the Gods is a great sweeper but it also kills your littler creatures too, and, more annoyingly, exiles them. Whilst you have Palisade Giant on the battlefield, cast Aegis Angel targeting the Giant to gain indestructible. Tutor: To search your deck for a specific card.

mtg elixir of immortality combo

Sac outlets in DotP 2015 are: Bloodflow Connoisseur, Corpse Blockade, Devouring Swarm and Blasting Station. Sac Outlet: A permanent that can repeatedly sacrifice creatures. Ramp essentially means getting lots of land on to the battlefield as soon as you can so that you may cast bigger spells sooner than you would have with only playing the standard one land per turn. Ramp: Getting more land or mana producing permanents on the field than you've had turns. Permanents are creatures, lands, artifacts and enchantments. Permanent: A card that stays on the battlefield after it has resolved. Creatures with deathtouch, or that can gain or grant deathtouch, in DotP 2015 are: Agent of the Fates, Corpse Blockade, Giant Scorpion, Paragon of Open Graves and Pharika's Chosen.ĮtB (Enters the Battlefield) Ability: An ability on a permanent that triggers when that permanent enters the battlefield. Thanks.ĭeathtouch: Creatures with deathtouch only need to deal 1 damage to another creature in order for it to be lethal.

mtg elixir of immortality combo

#Mtg elixir of immortality combo free

Feel free to suggest any that you cannot see here or point out spelling, logic or rules errors in this post if you see any. NOTE: This post is not yet up to date and more combos from around the forum will be added in the next few days.

mtg elixir of immortality combo mtg elixir of immortality combo

Use this thread as a learning tool and to help inspire deck building ideas. All combinations we have discovered so far will be added to this post for quick reference. Here you can discuss combos that you have seen or used, discuss how they work and propose new combos you're not quite sure on to see if they will work they way that you think. This thread is designed as a resource to help players, new and old alike, understand the more intricate combinations that can be performed between cards in this game. This is a guide to all of the different combos you can perform in Duels of the Planeswalkers 2015 that we, as a community, have discovered to date.







Mtg elixir of immortality combo